Bite The Binary Options Bullet

[Review] Ranking all the Switch shmups Ep26 – Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.

ARCADE GLORY

As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.

FISH GRAVY

What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.

AN ENTIRE LEGACY

Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.

KING OF THE ARCADE

Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.

YOUR PERFECT CABINET

The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.

THE EMULATOR ADVANTAGE

One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!

DARIUS, THE OG

Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.

SILVER HAWK

Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.

THE FISH

The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.

THE COINS

What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!

DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS

Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.

I ALWAYS WANTED A THING CALLED A TUNA SASHIMI

One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.

DARIUS GAIDEN, THE KING

Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.

TRUE POWER

One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.

YOU’RE MINE NOW!

New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!

A LEGENDARY PACKAGE OF NOSTALGIA

There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.

TOP 3

My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.

THE RANKING SO FAR:

  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
submitted by AzorMX to NintendoSwitch [link] [comments]

Hi r/shmups! I'm currently on a project where I try to review every shmup on the Switch, so I thought I'd share my reviews here! Here's the 26th entry: Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.
ARCADE GLORY
As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.
FISH GRAVY
What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.
AN ENTIRE LEGACY
Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.
KING OF THE ARCADE
Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.
YOUR PERFECT CABINET
The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.
THE EMULATOR ADVANTAGE
One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!
DARIUS, THE OG
Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.
SILVER HAWK
Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.
THE FISH
The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.
THE COINS
What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!
DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS
Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.
I ALWAYS WANTED A THING CALLED A TUNA SASHIMI
One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.
DARIUS GAIDEN, THE KING
Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.
TRUE POWER
One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.
YOU’RE MINE NOW!
New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!
A LEGENDARY PACKAGE OF NOSTALGIA
There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.
TOP 3
My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
submitted by AzorMX to shmups [link] [comments]

[META] The Rules and their Entirety

These are the rules, everything that pertains to everyone who wishes to make any sort of interaction within this sub. Per the last META, clarity has been given in regards to bulk-type sales. Since EVERYTHING is here for you all to read, we expect there to be less issues with rule infractions and general confusion as to what’s acceptable, and what isn’t. We devote our time and energy for this sub to continuously never reach a balance amongst the users.
Our goal is to ensure the subreddit itself sticks around, along with trying to keep the userbase from being taken advantage of. Our rules make sense to some, and none to others but they serve a purpose. Regardless of how you feel, these are the rules and it is expected they be followed. At the time this post becomes visible, all of what’s listed below will be enforced as a hard rule, no more wrist slaps or babysitting.

Reporting Rules

Here are the Subreddit Reportable violations. Violating these rules will get you a ban.

Reddit Rules:

Reddit Rules regarding Firearms
No firearm sales. No Ammunition sales. No primers or gunpowder, as they are considered explosives.
No selling or distributing of files related to 3D printed firearms.
If you have no idea what this is referring to, please educate yourself before posting anything related to 3D printing files by reading up on them at the following websites:
Firearms: A Firearm is considered the serialized receiver or assembly of a working firearm. If you are unsure if an item is prohibited, contact the mods prior to posting it.
80% lowers and completion kits are not included in this prohibition as they are not firearms yet.
Bump-Stocks are considered Machine Guns by the ATF and are therefore prohibited from trading on the sub.
Binary Triggers, Cranks, and Rubber bands and other such items are not (currently) affected by this prohibition (unless Admins change their minds later).
Explosives & Hazmat: Gunpowder and Live Primers are considered as explosives and Hazardous Materials and are therefore prohibited from trade.
Ammunition: Reddit Admins use the ATF definition of ammunition which is as follows:
The term “Ammunition” means ammunition or cartridge cases, primers, bullets, or propellant powder designed for use in any firearm. The term shall not include (a) any shotgun shot or pellet not designed for use as the single, complete projectile load for one shotgun hull or casing, nor (b) any unloaded, non-metallic shotgun hull or casing not having a primer. 27 § 478.11
Brass and projectiles posted here will result in an immediate suspension by Reddit Admins, so if we find it first we will remove it.
Any violation of these above rules will result in a ban by us, or a site-wide suspension by Admins and their Anti-Evil goosesteppers.
Anyone attempting to skirt Reddit Rules will be given a 7 day ban on the first offense, a 30 day ban on the second offense, and a permaban thereafter due to the fact that Admins will use the bad behavior of a few to justify shutting down the sub for good.

Posting Rules:

This sub is for private sales only. Vendors must post in Gundeals or GunAccessoryVendors
Clarification on Vendor Rule: Don't include links to your business website, we are not a referral system, do your business on here. Please see the Reddit Self Promotion page for details on that. Reddit admins don't like you cutting in on their ad revenue. We do not support VENDORS, I.E. if you buy another company's products in bulk (such as Magpul), and just act as a distributoreseller, your business is not welcome here. That is /GunDeals territory. If you have an FFL, you cannot do business on here because are considered a firearm business, and cannot solicit any transactions involving firearms.
The limit on bulk sales/bulk items is 10, that means 10 of the same individual item can be posted for sale or trade. If you have 10 Geissele triggers, but only 4 are flat and 6 are curved, that will still count as 10, as they're the same branded trigger and likely purchased at the same time. If there are 3 OD Green items and 7 FDE that are otherwise the same item, that still count as 10. If you post 10 items of the same in one day, 10 the next, and 10 the following day after that, that will be viewed as vendor activity. To keep such things from happening, it will be limited to one sale of this type, per user, per week. The ONLY EXCEPTION to this rule is old magazines, as it is common for users to purge off part of their mag collection.
Please follow these rules when creating a listing: Prefix your title with the transaction type:
[WTS] - Want To Sell
[WTB] - Want To Buy
[WTT] - Want To Trade
[GIFT] - Gun It Forward Tactically
Suffix your title with your state (e.g. (GA) or (NY)). This will help incentivize local sales and could impact shipping costs. Also, it could affect legality of some items such as magazines and those accessories deemed as "assault weapon" parts by certain states.
Postings should all follow this general format as an example: "[WTS] M16A2 Carry Handle - $60 (VA)". If you do not list the price in the title, ensure that it is listed in the comments. Include a Dollar sign ($) or the bot will remove it.
Postings without a price value may be removed after a period of time. WTB posts require valid offering prices, and will be removed if they do not have one.
Postings with prices such as "$1 for the bot" or "$1,000,000 for the bot" that are intended to bypass our rules and automated removal system instead of posting a valid price, will be removed and a temporary ban will be issued immediately.
Postings without pictures will be removed immediately, unless these posts are WTB.
Do not post an item for sale if you do not have it in your possession at the time of posting. This includes an item you may have purchased elsewhere, you decided you don’t want it and it’s on its way to you, but it has yet to arrive. If you don’t have it, don’t post it.
If you post stock images of an item in your WTS/WTT post, that will result in a temp ban if it is your first time doing so, possibly permanent if done on multiple occasions. If you post images of someone else’s photos for “your” item, this will be viewed as scamming tactics and you will receive a permaban, immediately.
If you drop your price, use the Price Drop/NSFW Tag. If your items sell, use the Complete/Spoiler tag. Please don't delete the price of an item if it sells, because that can be used by people in the future to gauge what similar items may be worth.
If your post does not receive the traction you're wanting, refrain from reposting within a 24 hour time frame. You may repost after the 24 hours has passed, and a price drop is not required, but encouraged. Deleting your post and reposting afterwards is viewed as trying to evade this rule. It will be met with removal and a temp ban, possibly longer if done more than once.
Want to Buy/Sell/Trade (WTB/WTS/WTT): These transactions all require a price value for the item. If a listing does not include a price it may be removed and re-listed once it is in compliance. Giving an unrealistic price to avoid this rule will be treated as a rule violation. Examples of this are "WTB scope, $1" or "WTT Upper, $9999". Additionally, you must list what you are looking for in [WTT] posts. Fielding offers, testing the waters or any other post attempt to try and skirt this rule will result in the post being removed.
Gifting items forward: (GIFT) If you have small odds and ends that aren't worth much and the cost of shipping is prohibitive, you are allowed to offer items for free. The gifter is allowed to request compensation for shipping only, and can request a flair upgrade in the feedback thread for the transaction. If the receiver pays for shipping, they can also request a flair upgrade, but if they get the item for free, no flair upgrades for the recipient. Flair upgrades of this type are limited in order to avoid abuse, i.e. giving away 20 A2 grips in order to get +20 rep is not authorized.
Accounts with 5 or less flair (you must have at least 6) on GAFS are NOT eligible to participate in giveaways, due to users from other subs coming to win stuff without ever participating in GAFS, or GAFS users making multiple new burner accounts to enter giveaways.
New accounts (under 30 days of age) are not able to create WTS or WTT ads, nor should they offer things for sale in the comments of other peoples' posts. To prevent scams, new users can only post Want to Buy threads. If you want to attempt to bypass this account age requirement, you must be able to provide moderators evidence of a good trading history on another reputable online forum, such as Calgunner or AR15.com where you can show a longstanding history of positive trade feedback. If this is completed, moderators may provide an exception and allow WTS/WTT posts to be submitted by new users, with a warning caveat to any potential buyers to avoid using risky payment methods until the seller has had a chance to develop a positive trading reputation.
Any new accounts that utilize this subreddit that create names that are similar to a mods (i.e. sxbbzxro, sxbzxxro, subzxro, etc.) may be removed from participating here due to the possibility of confusing/having the ability to manipulate users into thinking they are in fact a mod.
Price Checks (PC): Because PC listings were abused by many to bypass the price rule, fish for "best offers", and otherwise snipe sales, they have been disabled after overwhelming support from the community.
We have a feedback system in place. The current month's flair thread is On the Sidebar, and is usually Stickied at the top as well. Check there for the specific directions. DO NOT create a thread for a sale that has already happened, or has happened in a different sub/website/forum etc. The Flair system is only for feedback for exchanges in /GAFS. Any attempts to game the flair system will be seen as an attempt to establish trust for scam purposes, and will be banned accordingly.
Law Enforcement: Be aware, we do not offer exemptions to any individuals who may have LE credentials. Due to the difficulty of verifying employment, possible job changes, leaving/termination from said job, etc. we treat all users as civilians. Any local and federal laws apply to all individuals who utilize this subreddit. Read up and stay up-to-date on these laws and regulations, you will be expected to know and abide by them. Failure to do so may lead to a ban.
External Sales:
NO LINKS to your external sales on TacSwap, eBay, Facebook, Armslist, Gunbroker, etc. Sales in multiple locations are allowed, but don't just provide a link to sale elsewhere. Make your listing here. The only caveat to these rules is to show a price point elsewhere if someone here has an item that is grossly overpriced, or is looking for an item.
This sub is not a "highest bid gets the item" format. There are also no lotteries for items i.e. 10 chances at $10 each to purchase a $75 flashlight with a random number generated to pick the winner.
High Value or Counterfeit Items:
To deter the sale of counterfeit products, any item that is serialized must have a picture of the serial. As firearms are not allowed for sale here, this shouldn't present a privacy issue to anyone. This policy covers items such as EOTechs, Aimpoints, Trijicons, etc. Along with this, if you're selling anything that's "new-in-box", you must unseal it and show the contents of said box/package.
No Stolen Property. If you are selling a knockoff item, indicate that fact. Items such as bipods, BUIS, flashlights, holsters, and scopes/optics are known to have some gray market options. KAC USMC Stamped Rear Sights are not stolen property and are allowed on here, unless another member can provide proof from a DoD source that they are in fact considered stolen government property.
All GAFS logos, icons, banners and visual content related to this subreddit, belong to the moderator team. Do not create/manufacture/produce items with this content onto itself. It is forbidden to profit off the GAFS name, unless discussed with the modteam in advance and given permission.

Shipping/Insurance Rules:

The official policy is for the mods to not get involved with issues regarding lost packages, provided that the parties can prove it was actually lost. If you feel like insurance should be added to your transaction, please take care to add that before finalizing terms.

General Rules:

WARNING: Be aware of all state and federal laws that apply to you and any parties involved in a firearms-related transaction. You are responsible for knowing and following the law. This Subreddit and its staff are in no way responsible for informing you of the law, but will make every effort to do so. As a buyer, be familiar with your state/county/city rules. As a seller, do not knowingly sell prohibited items to areas that have laws against your items, such as certain capacity magazines. Any person, buyer, or seller, who knowingly solicits a trade that is illegal for them may be subject to a ban.
Respect all federal and local laws for any transaction you take part in. This includes federal drug laws. Drug activity tied to your account tied to any other issues is sufficient grounds for banning. Here is the ATF Letter that explains why any suspected drug activity, including marijuana, is grounds for immediate banning from the sub. Illegal gun activity such as unregistered SBRs, AOWs, destructive devices, DIAS or lightning links in your reddit profile (in or outside the sub) can be reason for banning. Do not spread bad information regarding laws.
Any item you post for sale is expected to be in your current possession. If this is not the case, you must specify this in the listing. Circumstances such as selling for a friend is allowed, but pictures of your items are required to be shared to the public. You do not need an imgur.com account in order to host pictures of your item on imgur, so that is not an excuse.
If you are scammed, inform the mods as soon as you can so that we may investigate and ban the offending parties if necessary.
Do not post the personal information of any Reddit users. The exception to this is if someone uses PayPal to scam a member, this information may be sent to the mods to prevent others from also being scammed. Doxxing people will not be tolerated.
Do not antagonize posters about their price, opinion, or sexual orientation (etc). This translates to be a general rule of "no dickish behavior". If you disagree with someone's price, and can post evidence that their item has a current or recent better price elsewhere such as a link to a vendor, that information is authorized to be posted. That is not antagonism. People may comment on prices and offer counter-offers, as long as behavior is not insulting or unprofessional. If you feel that someone is being unprofessional regarding pricing, report it and the mods will evaluate the case. They are the determining factor whether behavior warrants muting, temporary banning, or permanent banning based on severity of incident, past behavior, and other factors. If your behavior does not contribute towards the positive image of firearms ownership, your participation in this subreddit may not be welcome.
Soliciting any type of transaction regarding prohibited items may result in a ban. This includes Price Checks of firearms and other prohibited items, as this can be seen as an attempt to garner PM offers for prohibited items. Remember that there is no expectation of privacy from Reddit Admins, and that they have shown in the past that they have access to private message histories.
As a general guideline, if a buyer wants to use PayPal Goods and Services (G&S) rather than Friends and family (F&F), it is expected that they will absorb the ~3% fee for the increased protections. However, PayPal F&F, Zelle, and Venmo and similar payment methods are discouraged here due to a lack of protections.
All rules and guidelines are subject to change. The moderators have the final say in all issues in relation to the rules and how to enforce them.
submitted by SxbZxro to GunAccessoriesForSale [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Ranking all the Switch shmups Ep11 - Ikaruga

The formula for a shmup is a pretty simple one. Have a ship, add enemies, makes the screen auto-scroll and voila! And yet, there have been shmup games that are simply superior to others, some of which even reach a legendary status. Behind one of the most legendary games is a legendary developer: Treasure.
Ikaruga is a name you probably have heard multiple times, and for good reason. Since its original arcade release, Ikaruga has been brought to many other platforms throughout the years such as the Gamecube, Steam and even mobile. There is a reason an 18 year old game is still relevant, and that reason is that Ikaruga might be the greatest shooter ever made, bar none.
Developer: Treasure
Platform: Nintendo Switch
Release date: May 29, 2018
Price: $14.99
Ikaruga is a 2D vertical sidescroller shmup with a unique twist: polarity switch.

POLARITY SWITCH

In this game the bullets will come in 2 different flavors: black and red or white and blue. Your ship will always be in one of the two polarities, with a button designated to toggling the your polarity. Switching is fast and seamless, which is totally perfect considering how much you will be doing it.
Your polarity has offensive and defensive benefits. By being the same polarity as the bullets, you will absorb them and fill a special gauge. At any time you can release all the stored energy in the gauge to unleash a homing barrage attack. On the other hand, you will deal extra damage to enemies of the opposite polarity. I want to say it’s double the damage, but I don’t have the exact numbers to confirm this.
Additionally, enemies will return fire when they are killed by their same color. This is your reward for beating enemies with the color that actually does the less damage to them. Of course, this all goes down the drain on hard mode where ALL enemies return fire regardless of color. Good luck with that!

CONNECT 3 SHIPS

The other core mechanic of Ikaruga lies in the chain counter. If you destroy 3 enemies of the same color, you will gain bonus points and increase your chain by 1. The chain counter is not time constrained in any way, so you are entirely free to kill 2 enemies, and kill the third one much later, as long as you didn’t break your chain in the meantime. The chain can only be broken by killing an enemy of the opposite color before completing the chain, or by being hit.
It’s hard to paint the picture of everything that the chain counter entails. While it isn’t complex or hard to understand in any way, it does open up a rhythm to the gameplay. Rather than taping your finger to the fire button, you are now actively looking at the enemy formation and mentally creating blocks of 3 fighters in order to increase your chain. By doing so, you also begin to notice the effort that was put into the enemy fleet. Ikaruga isn’t just throwing more fighters than you can handle, it is giving you a canvas in which you can paint your own path to maximize your score.
The more I think about it, the harder it becomes for me to try and put into words how masterful this mechanic is to the core game. I have played hundreds of Ikaruga runs in more than 4 different platforms, and the game is still evolving with every run, or rather, my understanding of the game is evolving. With every single playthrough, more patterns emerge and different ways of keeping track of chains of 3 emerge. If you ever watched Dragon Ball Z, think of this as the part where they explained that the fighters were moving so fast that they were imperceptible to the untrained eye, but as you became stronger you would be able to follow the action.

YOUR OWN FLAVOR OF GAME

What makes Ikaruga such as masterpiece is that neither of the above systems are necessary at all. You are free to play Ikaruga on your own style, and can explore other styles as you progress or become better at the game.
Are you the type of player that only wants to shoot at enemies? Great! You can go through the entire game just killing every enemy in sight without worrying about chains or polarities. You can even forego the entire polarity switch mechanic and just focus on one color of bullet to dodge through the entire game (disclaimer: level 3 and 5 have section which will inevitably kill you if you don’t switch, so at least do it on those sections).
Are you an intermediate player who wants to make the most of the mechanics, but without learning to be proficient with them? That works too! Go forth and absorb bullets to unleash devastating barrages on enemies of the opposite polarity.
Are you a score junkie that wants to shoot for the leaderboards? Awesome! You can try and find all the formations that will increase your chain and go for high scores!
Are you more of a fan of surviving complex bullet patterns? We got those too! You can go through the entire game without shooting a single bullet to earn the coveted “dot eater” rank.
The way every system was built on Ikaruga opens up endless possibilities for the player, but none of them are forced into the playing experience. Ikaruga manages to be a shmup, a puzzle game and even a lesson in movement finesse.
If you ever wondered why was it that Ikaruga gained its legendary status, it is because as a game, it keeps presenting new ways to play to the player in subtle ways. Every new mode feels like a discovery to the player, and we all know that everything is 100% better (legit numbers, by the way) when it feels like we discovered it for ourselves. Ikaruga is a game that will never become stale or obsolete, simply because one game feels like 10 different games, and each of them is a gem of its own.

A GAME POLISHED WITH EVERY RELEASE

Part of the beauty of re-purchasing Ikaruga is that it isn’t quite the same game you might have purchased generations ago. The gameplay is intact, and remains a masterpiece, but extra options and features are always added that push the quality of the package through the roof.
One of the earliest inclusions was free play. The first time I beat Ikaruga, was on the dreamcast. Back then I vaguely remember that the game rewarded me with extra continues the more I played, with 20 continues being when I finally defeated the final boss. Now we don’t have to do that, as free play is one of the additions that was been parted of a revamped package. A lot of the fun in shmups games is to push though in order to finally reach the final level, but there’s also great game that deserves to be enjoyed by all.
You don’t need to completely toggle free play in order to complete the game, you can tweak other setting to create an experience custom built for you. Adjusting the score requirement for extra lives is one of these settings. You can also increase your continue count if you wish to give yourself better odds, without completely eliminating the risk of defeat.
One of the better features are the replays. You can finally have the game record your best runs, just so you can remember that amazing run you had the other day. Replays are only available for default setting, so it will only record when you are playing with 3 lives and no continues.
For more hardcore players, there are global leaderboards in many different categories for you to compete. And for those of us with dreams of grandeur, we can download replays from the leaderboards just to be amazed at the movement and strategies of top players.
There’s also achievements! I know some people hate them, but personally I love them and always take any chance I get to share their existence for some games. You can even make it so they are displayed on the in-game HUD to wear as your badges of honor! Or you can just not display them, we don’t shame anyone in here.

THE BEAUTY AND THE STYLE

Aside from being a fantastic game to play, Ikaruga is also beautiful to the rest of the senses (except maybe smell). While the game is a 2D shmup, everything is a 3D model. The enemies look great and the backdrops are jaw-dropping. It is thanks to the camera shifts from stage intros, bosses or random mid-stage sequences that we truly appreciate the depth of the background. Shoutouts to level 4 where we were battling on top of the boss all along and we didn’t figure that out until the final explosion.
Perhaps my favorite touch is how stage intros are displayed after playing the stage for a while. These intros feature camera shifts and a short description of what is going on through the pilot’s mind. As always, I don’t understand the narrative of most Japanese shmups, but on its own those phrases still evoke that necessary dose of heroism in a hero’s journey.
Due to how short shmups generally are, Ikaruga has few songs. But what is lacking in quantity, is more than made up with the quality of every song available! Shoutouts to the music from the first boss which might be my absolute favorite track.
I bet you must be wondering where the joy of the tact sense is coming from. Well, we can thanks the wonder machines we call joy-cons for that. HD rumble is so great because it always feels natural with what is going on in the game. The intensity of every explosion is captured with the HD rumble, just don’t leave your handheld Switch on a glass table while the boss explodes.

LAST WORDS… MAYBE

With all that’s being said, it is quite clear that Ikaruga is by far the absolute best shmup game you could play on the Nintendo Switch. There isn’t even any unannounced contender for the throne, so rest assured your purchase would be an extremely safe one.
The reason I put off on doing this review for the longest time is because I don’t think I can make justice to how good Ikaruga actually is. Even with all the praise I gave if during this last 1658, I think there is a lot more magic to cover, but I’ll let you guys discover this on your own. The fact is that as of now, Ikaruga stands right there along the god-tier of shmups games.

THE RANKING SO FAR:

  1. Ikaruga
  2. Devil Engine
  3. Steredenn: Binary Stars
  4. Sky Force: Reloaded
  5. R-Type Dimensions EX
  6. Shikhondo – Soul Eater
  7. AngerForce: Reloaded
  8. Aero Fighters 2 (ACA Neogeo)
  9. Lightening Force: Quest for the darkstar (Sega Ages)
  10. Switch ‘N’ Shoot
  11. Last Resort (ACA Neogeo)
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